

All units use up Action Points to do any action within the round. While the rest are left with their asses in the wind until it’s their turn to move. Units beside cover automatically go into place. Who’d have guessed that giving psychos a platform would turn out fine in the end?Ĭombat in Wasteland 3 switches from the standard top-down RPG layout to a grid layout. If that alone is not enough, listening to the radio is also entertaining. The danger may be great, but the potential for XP and the rare gear is enough to throw caution to the wind. But that’s no reason to not explore the surrounding areas. It’s far more comforting to have a good old shoot out, then it is to rehash zombie movies. While cannibals and psychos are troublesome, they are the least of your worries while out in the cold. Exploring the map is often a dangerous endeavor. The main mode of transportation around the map is the team’s Kodiak. Having a fully staffed HQ makes it easier to repel would-be attackers and helps establish a solid foothold in the area. The recruits serve as guards and staffers that populate Ranger HQ. On top of that, more people will be willing to sign up with the Rangers. The more recognizable the squad is, the more respect they’ll garner. Unsavory travel companions elicit extreme reactions from regular folk.Īll in all, the combined actions of the player make up their Fame in the area. There is also the issue of the company the player decides to associate with.

Deciding the fate of individuals have far-reaching consequences that might not be apparent until many quests later. Needless to say, killing and letting people go both generate similar reactions. Not everyone will approve of your message. It’s like going on top of a crate and screaming into a megaphone. The same goes for making an arrest on the behalf of the Rangers. Making arrests on behalf of the local Marshals is a loud statement. What does affect the story, however, are the choices the player makes. Regardless, the characters won’t impact the story all too much. There is also the option to create custom characters. There are plenty to choose from, with unique dialogue and origin stories. The player starts the game with a couple of pre-made characters. Or at least that’s what it seems like at first. That’s the only way to get the aid they so desperately need. With aid from the Patriarch and the other factions, they must rebuild their forces and honor the original deal with the Patriarch. The resulting battle claims the lives of many veterans and commanding officers.įor the sake of Arizona, the remaining Rangers stay the course. The Rangers nearly fall at the hands of an enemy ambush. Unsurprisingly, things don’t go according to plan. In return, the Patriarch promised supplies to the ailing peoples of Arizona.

Wasteland 3 is a squad-based RPG game that puts players in the boots of the Arizona Rangers who are on a mission to provide aid to the Patriarch and the people of Colorado Springs. The question is: once the dominoes start to fall, Do you just go with the flow? Or do you choose to go against it? Choices made take away dominoes from that web. Events in this game are dominoes lined up in the shape of a web. In the case of Wasteland 3, your choices alter the fates of every single faction in Colorado. We can choose to not let Mario slide down the flag pole or never fulfilling the duties of the Dragonborne. That’s not in the case of most video games. We just sit back and experience events as they play out.
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We don’t decide the fate of the hero of an action movie or in a novel. Choices are what set video games apart from other media.
